Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. Make sure your tanks have at least 80% reliability, preferably 90%. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Medium tanks typically offer the best of both worlds. Strategic bombers seem useless if you've never been heavily bombed. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Sank the entire fleet in like 3 months. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. CAS planes. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. In this guide, youll be shown what division templates are best, supported by actual calculations. Tank designs before 1940 are not included; their design should be similar to the designs listed below. To design a template, you will first need. Pilot exercises. The colors and interpretation of the colors is listed in the table below. So a compromise between those effects is 20-30 CW. Disrupting enemy support planes (and protect allied support planes). Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. If so what priority should they be given compared to other aircraft? Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Do you think they are as important as CAS aircraft? It may not display this or other websites correctly. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. I didn't know they targeted Airbases first. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? They remain banned on most competitive matches. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Since you can't tell your bombers what to target anymore, they're useless. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. The details pane of that window provides numbers across a long time frame. Has anyone tried Convoy Raiding with Subs? Is it worth it? They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Pushing with infantry and CAS often works against a weak enemy. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Averaged over a long time, they will shoot down planes every time they are attacked. Press question mark to learn the rest of the keyboard shortcuts. in the air region without regard to the number of air wings present. Press F1 to switch to it if you're using another view. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. Strategic bomber - Hearts of Iron 4 Wiki - Paradox Wikis The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. Press question mark to learn the rest of the keyboard shortcuts. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. They said they have fixed this for the 1.4 update but it should still play a large role. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. there is no (functional) mechanic in game for escorts/escort efficiency. the night penalty is -90% for planes, not -50%. The Air technology research tree is used to unlock and improve different types of aircraft. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Redirect page. Heavy fighters' larger range also means that they can be used to defend a larger area. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. For a better experience, please enable JavaScript in your browser before proceeding. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Wings with this mission target enemy ships, both inside and outside of naval battles. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Available for: All planes, except rocket interceptors, transport planes and scout planes. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. After all, we're here to explain how to use nukes in HOI4. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Close Air Support planes are designed to provide support in land combat. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Air bases can be damaged by strategic bombing missions . The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Another fun fact is that this is in global hours, but day/night is calculated in local hours. Wings with this (Taking into account the minimum-of-1, the result is 1.84). They can perform Close Air Support, Naval Strike, and Port Strike air missions. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Valve Corporation. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Invading the US only to be bogged down by unfathomable numbers of US troops? See, PDXCON How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. The more planes you fly over a state, the faster you will reach the maximum. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. State anti-air can also reduce air superiority in an air region. Ai is so shit you dont need any strat. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Especially important in Multiplayer where front lines have many units in them. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. Each land-based air base can support 200[1] planes per base level without any penalties. Strategic bombing - Hearts of Iron 4 Wiki - Paradox Wikis This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. Since intel is are not that good, don't bother building them. The enemy side's average division air attack is . Would make it easier to build them. The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. TACs are great for their versatility. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Strats can completely cripple the enemy, but requires a lot of IC. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 2% comes from radar. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. All types of planes may be located at these air bases, including carrier-capable models. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Create an account to follow your favorite communities and start taking part in conversations. I've been told that you should use either CAS or Strats. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. CAS provide an attack bonus which boosts the stats of friendly units in the combat. 66. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Redirect page. It is possible to have a 1940 plane at the start of 1939! This page was last edited on 21 February 2023, at 12:35. Dropping a nuke is done from the Default Map view. At least 30% air superiority is required to perform port strikes [15]. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. 1.4K. You miss 'em when you don't have them, especially multiplayer. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. +1 I agree with everything you said. No, they're worthless. Questions, Paradox meanwhile if you just take the right side you're only getting a 30% bonus. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. The automatically stop pilot exercises when fully trained icon will show when properly enabled. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Heavy fighters have a long range and powerful weapons. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Air superiority is provided by planes actively performing their mission and depends on their type as well. If yes, then what's the point in picking the day bombing branch unless you really. There's probably also a fair bit of LL going on as well. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. you can target certain structures with your strategic bombers. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. For example, with 60% air superiority the enemy will suffer a 7% penalty to . you can target certain structures with your strategic bombers. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Interactive corporate website. so night bombing is definitely the way to go. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. A wing with more planes than can join its highest priority battle can split to join multiple battles. A regiment (vertical column) can only hold batallions of its type (e.g. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Is strategic bombing worth anything? : r/hoi4 - reddit.com Close Air Support. From Hearts of Iron 4 Wiki. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Creating divisions is one of the most important aspects of Hearts of Iron IV. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. For this reason it is advised to hold air superiority as much as possible. the night *cas* bombing modifier is -90%. Questions, Paradox Air bases are needed for the operation of aircraft. They are still devastating in multiplayer once you get enough of them. If no missions are assigned, air wings will remain idle in their air bases. To make it even better, could you add all plane/tank module names in text as well? When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. The maximum penalty without doctrine is 35% at 100% air superiority. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. Press J to jump to the feed. Heavy fighters are more effective than light fighters in this role. Hi, let me introduce myself! Create an account to follow your favorite communities and start taking part in conversations. The number of airplanes involved in a port strike is increased by the port strike value (e.g. For modules, try to get more defense, without compromising range too much. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. You need to sign in or create an account to do that. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Read the rules though as they are often banned. But this may only work if their air bases are already close to full capacity. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Their first unique selling point is their range, which is much higher than CAS aircraft. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Solution? Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? . Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. I will not bother to strat bomb an area that I know I can break and take quickly. Nukes help a lot. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. How effective is strategic bombing? : r/hoi4 - reddit 28% comes from the spy network (2 agents in Italy). I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. bombing results are fairly noisy. If you build air, you do it for strategic bombing or supporting your ships. 1936 fighters and 1940 fighters) may be mixed in the same air wing. Naval bombers en masse are ridiculous. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Does it affect just CAS or any aircraft with a CAS mission available, i.e. Most air operations work on the scale of strategic regions. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). They're generally pretty useless.
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12739943c25828c942109 Choctaw Stadium Concert, Articles H