the final stand 2 best perks

40% of each of the perks: stopping power, juggernaut, lightweight, and profiteer. The Final Stand 2: Hard And Nightmare Starter Builds AveryOST 247 subscribers 33K views 1 year ago Here is a video to help with what perks you should use before even THINKING about joining. The unlimited ammo bonus is best paired with weapons with a low magazine and/or fast firerate as the weapon can be used extensively. Allows laser weapons to be used as a backup. 4 to 6 (improvement with level 4), 6 to 8 . Increases the amount of equipment you get per night. The max heat allows more heat before overheating, but does not affect the overall output per minute. A timer is located at the bottom right (on top of the ghost perk) indication how much time before the perk activates. If your weapon is at 1 or 2 pierce, it is recommended to add a pierce mod to make it 1.01 or 2.02 pierce so that you can hit an extra zombie. This perk is mainly used by midgame melee builds and tank builds that have a lot of perk slots and prestiges. If stealthed for at least 1.5 seconds, gain 100% critical chance after breaking stealth. Due to the very high damage that boomers and toxic puddles will do on higher difficulties, often shockproof is not enough to save you from them. Red perk names indicate a locking perk. You lose 0.5 temporary health per second. unfortunately it does nothing when I tried, and guns end up doing 0 dmg once you shoot past the magazine capacity. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. Perks are bound to the player and are not lost by leaving or game over. This perk is generally underwhelming, so it is recommended to avoid it. This is best used with weapons with high base Crit Chance and high Firerate such as a, Don't target the same Enemy, try to hit as many different Enemies as possible by spraying across the Horde, Use Arm Breaker if you have a Tank or Melee to support, Only Use Weapon Hoarder if the Weapon's Base Weight Is Higher Than 3, Requires the Critical Aim and Lucky Shot Upgrades on the. The first way is buying them with ROBUX from the Product section of the store. Generally an extremely weak perk, since these zombies rarely spawn and this hurts endgame potential due to being locking. Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. From the depths of this betrayal, she formed The Rebellion. By itself it effectively reduces reload time by 9.09%/16.6%/23.08%/28.57%. Good for beating nightmare mode and impossible mode. Start the game with extra equipment which weighs 0. If you are unable to reach zombies then this may give you the range to do so. Could be used to intentionally damage yourself to benefit from. walkspeed goes up to 24 but it tp's you back so very annoying. Useful if you have a lot of weapons in your inventory to lower their weight, however having more than 1 weapon is generally not a good idea, as your output is almost the same but you miss out on gear and the weapons also cost a lot. Gain increased critical chance, reload speed and armour regen while far away from the Shop. Deal 25% less damage, but gain increased resistance. This is used mainly for crowd control, when zombie count is at its peak. Accuracy bonus follows the same formula as. Fallkniven LTC Pen Knife, Black Handle, Plain w/Wood Gift Box LTCBK $ 79. Hip fire is firing without aiming down sights. Takes 58.4 kills on average to be equal to, Use this perk with weapons/equipments with DoT upgrades, such as. To unlock the dodge-buffing Observation Haki, you need to reach level 300 and have killed the Saber Expert. Due to the reasons above, it is recommended to avoid spending perk points on this perk. Works on direct damage of things like molotov and gas can, as well things like sentrygun, landmine, and mortar damage. Only non-knife kills will give the wither to the knife. [2] 10 Position your character in front of the wall that takes you back to the storage room. Gain increased movement speed and regenerate a percentage of your max health each second during stealth. Does not apply to special zombies. Instead of taking all damage instantly, take a percentage of it over 8s instead. Increases your damage at high heat and increases your rate of fire at low heat. Some zombies have resistance penetration, which also penetrates armour resistance. You must have armor at the beginning of the night for this perk to recharge. Useful when those types of zombies are present. Trailblazer and Supernova are only two perks that can directly damage zombies. As such make sure you are always Aiming Down Sights before you fire. If you have 6 heavy sentries on your team with the upgrade that allows for refilling then you can have one person use this perk to allow for faster refilling on the heavy sentries as well as using less ammo from ammo box to refill them. With the prestige version, you can reach the 200% damage bonus during wave 30 if you start using this on wave 6. The damage scaling is a step function, which means if you shoot a zombie from 215 studs away, you'll only get 8/16/24/32% boost in damage, not 8.5/17/25.5/34% boost. CQB Mods can lower the range of your launchers to allow you to stun zombies much closer to the shop. On early waves, this will often do more than. Interest is given shortly after being given the wave money bonus. Ikea is the name in most simple to assemble furniture . Usually used with the Knife/Bat on wave 1, then a Bat/Katana on wave 2, then Katana on wave 3 and 4. Builds with the label [U] Are unchaperoned and are NOT niche and don't require team coordination for them to function, although they can be built to have team coordination with the right perks. Your next headshot every 2.5s will stun the enemy. How to get the 9th perk slot the final stand 2 - YouTube Home Shorts Subscriptions Library History How to get the 9th perk slot the final stand 2 @butterball3653 Subscribe 31. The main use for this is to pop it on if you are going to leave a server, allowing you to get more money back for all your guns and equipment. Used by a sniper behind allies or when there's a tank/player equipping. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. Recommended to avoid as this is mostly useless for early and mid game, and for endgame it usually a bad idea to have someone that far away from shop. Stacks with other players using Defense Contractor but at 75% efficiency. Usually used as a way to beat the brawn over brain challenge. Regenerate 22.5%/45%/67.5%/90% of your max health by the time. Charge resets each shot. (Makes you wonder if this is on purpose or if the dev just had a bid of lazy coding), Will give less damage output than perks like. It is best to keep this perk at lvl 2, any higher and you are likely to waste the perk on the sacrifices for the blood god instead of keeping it for the blood god. Melee builds with a lot of perk slots may enjoy this with the, Tank builds as well as support builds with. For those wondering, yes we are still getting kicked offline every 2-3 declines. Critical hits will slow enemies for 1.5s. The Final Stand 2 Best Perks/Loadout 2021 - YouTube 0:00 / 1:25 The Final Stand 2 Best Perks/Loadout 2021 Waxy 5.42K subscribers Subscribe 49 9.9K views 1 year ago click here and comment for. The game has been in development since 2013, and as of May 2017, it has been officially released. Welcome to the Final Stand 2 Wiki! Can potentially be used endgame if your team is able to kill the zombies that counter bait builds. This is despite its relatively small size that makes it ideal for taking with you on the go. Decimal numbers will round, 4.49 would round to 4 and 4.5 would round to 5, The opposite of lightning charge. Can be used by tanks to help give extra money to teammates. Can be decent for weapons with high fire rate and ammo capacity such as Minigun or Laser Minigun. The reload speed is incredibly slow and can get you killed without Fast Hands. Generally an underwhelming perk, recommended to avoid unless you know what you are doing. However, you could spend that 100k on weapons and gear and use it to make 30k a wave, which makes this perk mostly irrelevant. Upgrades that decrease weapon weight will negatively impact the perk effect. Also works with throwable equipment as well as DoT effects. The only potential use is with shadow strike. A difficult perk to use, as it requires the player to go stealth, and does not show much use unless the player is in stealth for a while. In addition, if you're on the roof, the weakness doesn't even matter usually. Increases the money gained from Boss kills. Gain damage the closer you are to midnight. Useful for an early money boost when using the Blood God strat. Reduces the cost of buying weapons and increases their sell value. You can get 1 Respec Token for 75 ROBUX, and alternatively more can be bought simultaneously for a better value. Once per night, when your armour breaks, gain temporary health, and temporarily gain damage immunity and 50% bonus movement speed. Each point of movement speed over 12 will increase your critical hit chance. Final Stand 2 Wiki is a FANDOM Games Community. The Floodlight range will be bigger so this can help save some weight on other players so fewer players have to buy floodlights to help cover the map. Can only be used with heat weapons like the M2 Flamethrower and most of the weapons from the mobile shop/secret shop. Invincibility is indicated by the light blue screen tint. Both players will be wiped of DoT debuffs and freeze debuffs on swap. Add comment. Critical hit will reduce direct enemy damage for 3s. For example, a player with a level of '2-14' is a level 14 who prestiged twice. Useful if high damage is needed with a molotov and no gas cans are available, otherwise perks like. Not dealing damage or getting targeted for 5s grants increased damage for 3s. Reduced by 30% for weapons that fire multiple projectiles. This was later changed in Patch 6.0 to 4%/8%/12%/16%. This can be very dangerous for your team, especially on maps where zombies can spawn near the shop. Duration refreshes if activated during the duration. 30s Cooldown. This will however increase your output if you are using Tesla Coils or Cannons, as those have infinite ammo. Your equipment also recharges faster. Any launcher kill will be able to proc this. Reduces stamina consumption by 15%, resulting in 17.65% more stamina. Perks | Final Stand 2 Wiki | Fandom in: Gameplay Perks Edit Contents 1 Basics 2 Advanced Information 3 Perks List 3.1 Offensive Perks 3.2 Defensive Perks 3.3 Mobility Perks 3.4 Monetary Perks Basics Whenever a player gains enough experience to advance to their next level, they gain 1 perk point. Red Perks (Offensive) Red perks are perks that increases the player's damage output and combat effectiveness. Being near the shop at night will automatically refill the Ammo Box. Other players can see that players have prestiged by looking at their level. The Final stand 2 Best Perks/Load outs Updated 2021! Increases the amount of yellow money you gain. You cannot stun a zombie that has already been stunned by this. They are interacted with in the perks menu, which is found on the right side of the main menu. After not taking damage for 4s, gain increased damage for 16s. Cartons up to 20" x 14" x 10" are also available, but must be shipped using variable pricing.Extra-Large Moving Box 24" x 18" x 24" As Low As $2.87 1517 reviews Selected Recommended Items Heavy Duty Packing Tape $3.95 Moving Labels $2.95 FREE In Store Pick Up Same-Day Delivery Tape Gun Dispenser $9.95 FREE In Store Pick Up Same-Day Delivery . Increases the amount of money you gain from critical hits. Giao nhanh 1h, em nhiu mu chn. Note that if you do not join the game while it says you are #1 of last week, then you won't get permanent 9th slot. Often extremely underwhelming, especially when. Using this to support someone using melee is the main use, however it is extremely niche and often low impact so it is recommended to avoid using this perk. Very underwhelming considering it wastes a perk slot for the whole game. Can be used to grind XP and perk points/prestiges. Increases critical hit chance and attack speed with melee weapons. Some perks have had their bonuses changed at some point. At level 4 with max stacks, you gain 32% damage and 32% resistance. Before you take lethal damage, freeze time for a few seconds. Stealth is broken upon attacking or getting detected. Increases the damage dealt by shop upgrades. Almost all of these are locking perks. "Trust Me" (FNAF Sister Location Song) We're back at it At it again Here for the kill Not here to make friends Don't try Forfeit your life You're all alone No alibis Don't stand there Stay on the move You are the prey But you're not food Without a challenge It's no fun So it's not over Till we say you're done Feel the groove Feel the groove. Scoring a critical hit will make you regenerate health over 4s. Calculations are based off of your current movement speed. This is all around a very solid M82 build and will allow you to rack up hundreds of kills. Does not apply to projectiles or swung melee weapons. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. You must aim down the sights for this perk to take effect. This will only refill the ammo of weapons that people are currently holding. Best Western Rewards. Best use for this is on the brawn over brains challenge. Start charging frost after not taking damage for 1 second. Cooldown is disabled while a shadow clone is active. Max health, resistance, healing, or health lowering perks may be recommended. Piggy Bank has had its money gain changed between 2000 and 2500 many times. 25s cooldown. Try not to take #1 again so other people can get permanent 9th slot. Due to this only being able to happen once every two nights and potentially getting your team killed with the burst of zombies spawning after it ends it is often better to just take a different perk. The gun owned by the second sniper is an assault rifle of unknown variant (possibly AR-15). Don't use it if you are already overkilling the zombies with the crits. This is able to also affect things like bear trap arm speed but those effects are usually very low impact. Overheating will trigger a fire nova, knocking back enemies and setting them alight. Powerful with weapons with high attack speed like the Minigun and AUG. You must deal the killing blow for this perk to have a chance to activate. Would require a fire going through the entire round for this perk to be worth it. Recommended to use this perk with slow firing scoped rifles such as the AWM or the Luger (only if you have the scope). Perks are only active when equipped in a perk slot. The series was produced by Bright/Kauffman/Crane Productions, in association with Warner Bros. Television. Gain increased pistol damage for each zombie killed with pistols up to 200%. Can be used to deal a lot of damage to the swamp giant. Final Stand 2 Perks While I love this game alongside Super Bomb Survival I can't help but realize that some of these perks in this game are either super useless or just kinda Generic when you equip them. You can control the range of this perk in the settings. Wraiths, Frost Wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies.